Procedural Terrain Generation Experimentation
Made from: July 9, 2020 to August 11, 2020.
Procedural terrain generation intrigued me greatly. Letting the computer generate a landscape rather than manually
doing it for my current and future projects.
In order to aquire knowledge on the topic, I stumbled upon a Youtube tutorial series by Sebastian Lague.
In following this tutorial I was able to aquire knowledge on making things more effecient as well as
general coding practices (very useful for someone who self-learned coding). This involved threading, something incredibly important
when working on projects in Unity. Unity usually runs on a single thread causing any extreme calculations
to cause lag to framerate and similar other components.
If you have any questions about the project, feel free to contact me at: contact@harryli.me
This project does not have a repository however I am more than happy to send files over if you contact me.